![]() Urns - These contain maps of an area you are currently in or near. They will have their location listed and have any required spawn conditions, if applicable. !! - These are things you can interact with, doors, secrets, quest items.Įspers, Trophy/Rare Game, and Hunt Club Marks. Unlike The Vanilla version of the game you will never have to choose between two items, (this is a buff). Red outlined chests always contain only one thing. So If it's not spawning, it means you've already got it. However once you open one, any duplicate will be removed from the game as you only have need for one. There are times where you can get a certain Spell/Tech from multiple places in the world. Meaning once you open it, its gone for good. Red (item), Spell (Blue), and Technick (Yellow) outlined circles are all "One-Time-Only" chests. White outlined chests will spawn indefinitely. These are the color and type of all the icons you will find in this guide. The legend is pretty self-explanatory, but let's go over it anyway. However they serve their need sufficiently. They are not nearly as crisp and clean as they are in this version of the game. Keep in mind these are screen shots from the PS2, so the resolution is 480p. ![]() So please do not contact me if an item has a different name in the Zodiac Age than what's listed in this guide. It is not within my power to update these maps as the original assets no longer exist. I cannot emphasis this enough - This guide is based on Final Fantasy XII - International Zodiac Job SystemĪs far as I know the contents of each chest remain the same, only the names have been changed. For Example - Alarm Clock is now Prince's Kiss. Anything that was not included was manually changed by ffgriever. The translation patch literally swapped the IZJS text for the Vanilla versions text. The guide will use names of items from the Vanilla Version of Final Fantasy XII (2006). I did not play it on console as I don't own one. If I do decide to finish it, I will upload it here.Īs of writing this I just got the Zodiac Age on PC. I was working on it but due to real life constraints it was never finished. ![]() You have no idea how many times the question was asked on the GameFAQ boards about his location. He was actually moved from his location in the Vanilla game. Baknamy Merchant location in Necrohol of Nabudis. All hidden areas that do not show up on the in-game map, such as Henne Mines area, and Pharos - Subterra and more Seriously this was a big deal in 2010! All these were hand drawn in Photoshop since none of these areas appear on the in-game map. All maps of every zone in the game, including The Great Crystal, Skyferry and Sky Fortress Bahamut. Movable environmental fixtures, Weathered Rocks, Withered Tree, Precarious Mine Cart, etc. Many Quest items/locations Matamune, Great Cockatrice Escape, Patient in the Desert, Bhujerban Madhu, Windmill Numbers, etc. Remember Trophy Game you can only kill once, so make sure you steal what you need from them first! It goes without saying that Marks are also one kill only. These will be marked on the map along with any Spawn Conditions. No errors have been reported from the PlayStation Community, to which many use these maps. As far as I know, the Zodiac Age uses the exact same chest location as IZJS. All known treasure chest locations and contentsĪt the time of creating this guide there was still speculation there were more chests yet to be found. In the end I created the most complete map/chest guide for the game. I had no idea what I was doing, looking back I should have done some things differently, Illustrator would have been the better choice as well as a PDF format. ![]() Using in-game screenshots and Photoshop I accomplished this. Using the guide created by Split Infinity [who essentially translated the the Final Fantasy XII International Zodiac Job System Ultimania [I took on the job of creating a visual representation of this guide. Which is were I come in.Īt the time there was little, if any information on Chests contents that weren't in Japanese or Chinese. Probably the biggest was that the entire chest system had been completely re-worked. ![]() There were many changes to the game, some small, some huge. This was amazing because in my opinion, Final Fantasy XII was a good game, however, Final Fantasy XII: IZJS was an amazing game. The game was translated to English by ffgriever. In 2010 I started the Map Project for Final Fantasy XII: International Zodiac Job System. I've been answering questions and helping players on this game for over a decade. Who am I?I'm, Tirpitz [a long-time member of the Final Fantasy XII / IZJS community over at GameFAQ's. ![]()
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